#pragma once

#include "WizardState.h"

class WizardBidState :
	public WizardState
{
public:
					WizardBidState();

	virtual
	GamePlayer*		getActivePlayer();

	CardNumber		getValue();

	virtual
	GameState*		getNextSequence();

	virtual
	StateList&		listAvailableActions();

	virtual
	int				score(SeatNumber);

	virtual
	void			transitionFrom(GameState*);
}; // end class